jetpack ragdoll

My first demo - needs the new 2.43 preview 10

THIS IS UPDATE 3

Consindering turning this to a small game project. depends a little what you think :slight_smile:

http://www.savefile.com/files/390508

so, it’s simple: fly a jetpack equipped ragdoll. It takes a little time to master, but then it’s easy.

Q - thrust(according to torso’s orientation)
E - roll forward
D - roll backward
S - roll left
F - roll right

current features:
-traps
-some scenery
-colors
-exit
-a cocky 3rd person camera

rules:
-Hands an arms shield from attacks
-head and torso are vulnerable

known bugs (please report more if found)
-torso doesnt always react to attacks
-cannons wont fire always

I hope you like it.

OLD screen http://img184.imageshack.us/img184/3788/scrshot2yv2.th.png

ha - good fun

handles more like a fish though :slight_smile:

Interesting, it took a bit to get used to, and was still fairly difficult to manuever. Still a kool demo :slight_smile:

I do agree with fobsta that it does handle like a fish quite a lot.

very good, i agree that looks like he is swimming, keep it up.

well, yeah he really handles like a fish. But for now, that is the best way of moving him. But as said before, i’ll try to put more content to it soon…

EDIT: UPDATE

scenery
-added a box that holds cubes
-added a “trapdoor”
-colored things a bit
-added a “rope”
-added a a hanging “paper”
-updated other scenery a bit

other
slowed down the speed a bit

that “paper slip” is on the right side of the… middle thingy. The trapdoor is behind the thingy. the rope is in middle of thingy. The box is also in the middle of the thingy.

downloads on first post…

he is falling apart…

are you using the 2.43 test builds blender_noob?

It needs blender 2.43 preview 10 to work… should be mentioned on first post

you should give him a helmet. like a fish bowl with antenae

Well i know he handles like a fish but I couldnt figure a better way to move him around. maybe i could make this an swimming fush demo.

And 'bout that helmet, why not.

wait am i supposed to fasten everything together myself? when i press play he falls appart andthis torso is all that flys

Do you have the new 2.43 previw 11c? It is needed to make this demo work fine… otherwise he just falls apart.

EDIT: and shmunkyman33, i got the helmet for him :stuck_out_tongue: just that i dont release it because of an helmet. I will try to figure out something other that needs changing/adding. (But i cant really figure out what could done… And i dont really know a better way to move him right now…)
well i guess im out of ideas… anyone have an idea?

make cannons!! then make a health bar and whenever a missle from the cannons touch him that body part falls off.

Well cannons… hmm well i was thinking of making traps like spikes and stuff. I dont know bout the health bar but i could make lives or something. Or then just an instadeath after hitting somethin.

UPDATE 3
Downloads in first post

Updates
-Traps(spikes and cannons for now)
-Character has helmet :stuck_out_tongue:
-Now has walls
-Oh, and a 3rd person camera(thanks for vertex parent tut Blendenzo)

bugs
-camera is a bit cocky
-torso doesnt always react to traps
-Cannons sometimes refuse to shoot

report bugs if you find.

oh and i have been consindering turning this a small game project. It is possible.

rules:
-Arms and legs shield from attacks
-Head and torso are vulnerable
-Get to the exit (the gray… thingamabob at the end to finish)

I hope you like it. :slight_smile:

EDIT: Oh, and shmunkyman33, i didnt read your post entirely. It might be a good idea that when a bodypart is hit, it’ll disappear. Ill try putting it up.
for now, enjoy

yup anytime. and if you want any ideas if you make it a small game project, just holler

Ideas are welcome. If i ever get the project up, i’ll announce it in an another thread. I’ve come up with a name: Yet Another Jetpack Game(YAJG). Really needs a new name, so i can take name suggestions too.