Hehe, that became clear after seeing the crocodile move through the mud. I just takes too long to get to that point.
If you want to create a trailer you got to open with something like the shot in which the corc transitions from mud to water.
That is probably the most imressive thing we see in the whole scene and it takes forever to reach that point.
80% of viewers will scroll on after half a second of forest. The rest will be gone after 3 seconds of forest.
Dont’t get me wrong, it is really cool - the scene as well as the technical features of the simulator - but for advertisment purposes it takes too long to get to the point.
The multisolver sounds very exciting! Is this also gpu accelerated and is it a separate product from the gaseous/smoke solver? Presumably the multi solver also does gasses?
The multi solver in the first version will be CPU only, however it’s quite optimized and powerful in terms of features, however I’m actively working on the GPU support, which should be the main focus after launch. It supports cloth/liquids/granular/soft&rigid bodies/custom VEX like scripting language/etc. So quite feature packed. No gasses for now, but later it may come as an extension. JustFlow is developed independently and is also improved a lot.
This time the solver has been rewritten almost from scratch using my own sparse data structure that I’m working on for over 6 years, and that finally has been finished. Early results are promising. This whole simulation + disc caching to a HDD was under a minute on my Mac Studio.
Wow, this looks amazing! Looking forward to trying it.
@michal1000w do you know if the current price of $98 is with the 30% beta discount or is that the normal price? Also wondering about licensing. Does it install like a regular Blender addon or does it require an internet connection for installation and use?
It has its own attribute system and with the built in tools you can use blender ones so it’s quite flexible. It’s not geometry nodes native but you can use it with geometry nodes on inputs and outputs
It’s the discounted price. When it gets full gpu support etc it’ll be a bit more expensive. It shouldn’t require internet connection for usage or installation
I did end up buying a license of Hurricane and have been playing with it. It shows a lot of promise, but does really need the future GPU speedup. Love the HEL language, as it is more appealing to me than using nodes for this.
My main concern is the meshing for fluids, which is just a very slow geonodes setup. The superhive page indicates that there is GPU meshing planned along with the GPU solver update. Can you give any details about the plans for meshing… Is this a custom solution? I am curious as to how the alligator in mud/water demo you showed was done in blender. It doesn’t seem possible to do something on this scale with the current addon.
It would be super if one could add it ad nodes in geo nodes. I dony know the limitations/possibilities to add custom nodes. Its just that I cant stand the N panel..
Im on the verge of buyng, the npanel interface repelles
Hi, sorry for late reply. The meshing system for GPU is a custom solution that is better quality and realtime. The initial GPU parity is also mostly done, though for now on Metal only and speed is not yet where I want it but it’s getting there. The alligator scene was made with this add-on though it was just taking a lot of time :(. Though I’m working on making it fast(er). So hopefully soon. Thank’s for support. It’s very needed at this moment. I hope to do some more tutorials and updates soon. So it’s under heavy development. Just day have only 24h and week only 7 days
Hi. Sorry for late reply. Doing it as native geo nodes is currently impossible as blender does not allow adding custom nodes to Geometry Nodes panel. Though I have a working prototype of custom nodes panel for this add-on so you can work from nodes and not from n panel. So that’s something. Though I’m not sure when it’ll be shipped.
Also while trying not to loose sanity with the GPU hurricane I’ve been doing some cycles modifications on a side. you can check the thread if you want. It’s also open source so if someone is interested then it’s for free. Would be awesome to get some feedback