just wanted to let you know a new version of JiggleArmature is available
- Simulation frame rate independent from scene frame rate for consistent simulation , the fps of the scene no longer affects the simulation behavior, time sub-stepping was removed since it’s no longer needed, you can change the simulation frame rate for an armature in the JiggleArmature settings in the Armature tab
- Custom rest pose you can set custom rest poses for the bones
- Bake simulation button is back for selected bones and for all bones (in the scene tab)
- Improved solver it’s more stable than previous versions even on large chains of bones
sorry for the lack of updates on this, it has been a bit difficult to work on this due to various circumstances, anyway, if you find any bug or want some feature to be implemented feel free to summit an issue on the github project https://github.com/cheece/JiggleArmature/issues