Hey there, I’m a long time user of these forums (and elysiun before it) and you can probably search back through these forums and find quite a few janky models I’ve made in Blender over the years!!
I’ve started making a tool called JigSpace, a platform for creating and sharing interactive, 3D instructions. Check out our website to see what that means! You can also watch me pitch our company at Boost VC’s demo-day - vimeo.com/161709221
We’ve been using Blender closely to manipulate/export OBJ’s to test our editor, and we’re at a stage where we are looking for people to start making stuff and testing out the limits of the platform. Basically, you can drag-drop an OBJ file in the editor, and drag-drop a texture on it (if it’s UV mapped). From there, you can create stages, manipulate the objects in the scene, and create presentations/how-to’s/etc. Once you save it and make it public, it’s available online in the viewer. Check out this little jig I made to demonstrate the basics of the tool - https://jig.space/viewer?jig=504
I’m focussed on making this tool useful, simple, and fun. Those are our core tenets, and we genuinely want to make a tool that people find a big use for.
SO, if you’d like to have a look and join in the alpha, we’d really appreciate it! You can go to our super-secret editor <- here ->, create an account, and start messing around (P.S. Firefox currently breaks this build. Will be rectified soon)(P.P.S. It’s alpha, so it might take a little while to load. If you just see a grey box, that’s normal :D).
Currently we only support OBJ files with sub-objects, and no mesh skinning. That will be coming soon! My preferred process for exporting models from blender is just selecting all the objects I want to export, and using the “Selection Only” setting in the OBJ exporter. Also, the editor has a 6mb limit per OBJ, but that is just for short-term testing. We’ve got some jigs with triangle counts upwards of 70k no sweat, so you can throw a bit at it.
I’d love to hear your thoughts!
Zac