Thanks so much,
do not worry … I’ve got it, no problems
The last thing … the skin shader … is very nice also that
Now I no longer have any secrets ;(
I set up everything so that you could see how it works.
I have two bitmaps and one vertexcolor. everything you see on the screenshot.
fantastic!!! … wonderful setup, thanks so much ikkiz!
super! dajesz dajesz
Very nice indeed. I wonder if the eyes could be more natural though ?
@yiit But could you tell me what is wrong with this eyes? What can I improve to make them mode natural? Sometimes it is most difficult part to distinguish what is wrong if you try to achieve realistic character.
aw man!
This model is amazing, i don’t know what’s wrong with the eyes either, your level of detail is gorgeous.
Thank you very much for the skin shader. Love this thread…
Fantastic … She’s beautiful as a mermaid!
Who else is thinking Lady Godiva?
Top notch work, ikkiz.
great work! :eyebrowlift:
Amazing, you are very good! She looks almost alive.
This all looks great! I love your technique for mixing dynamic topology and multi-resolution. I also like to use dynamic topology for get the base character, but I hadn’t thought of use a shrink-wrapped multi-res to get finer details. I’m not a very experienced modeler (;- _ -) but I have been drawing for many years.
As for the comment about her breasts by @Xerubian, I disagree. Some women have perky breasts, and considering that you have not modeled large breasts, the shape is completely believable. Too many artists get worked up about breasts when they aren’t flat against the chest like a 90 year old woman (no offense to 90 year old women is intended). Young breasts can be perky, so have no shame in your modeling. It’s not like you gave her ginormous breasts that look like that lifting her in the air.
In other words, you have used your references very well and her likeness to the original is almost perfect. Honestly, any differences you could make to her face would be so small that I’m not sure it would make that much of a difference. Great work.
I look forward to seeing how the project progresses.
Clean retopo mesh shrinkwrapped on dyntopo sculpt.
Now I will apply modifiers and I can sculpt on multires.
wow what a thread. I really love your character.
This is amazing work, ikkiz, very lovely attention to details and inspiring stuff!!
wow!! im really new to blender and dont make to many comments but after this thread i just had to say great work