This is my second head. I started with a cube, and just started subdividing, pushing, pulling, and extruding. I didn’t use a reference or any mirroring, just worked on it until it looked like I wanted it to.
This head is actually pretty decent. The hair is great. If this head is supposed to be realistic, it looks kinda plastic. There are some ridges that I don’t think are normally found on a human face. Just tweak some of the edges and smooth it out a little bit and you’ll have a good human head.
Thanks for the comments. I don’t know whether it’s supposed to be realistic or not, I’m still exploring. I fiddled with the mesh for the nose and cheeks a little, and tried to make a flesh-like material.
I’ve got two questions:
Turning on OSA seems to smooth out his skin too much; not turning it on gives jaggies. Is there any solution?
For some reason, there seems to be light coming from inside his nose and his ears. I haven’t found any way to stop this. What’s happening here?
Yeah, that looks a lot better. In response to your first question, could you elaborate a little more? I’m not exactly sure what you mean. As far as the second one goes, make sure your light casts shadows.