This is my second head. I started with a cube, and just started subdividing, pushing, pulling, and extruding. I didn’t use a reference or any mirroring, just worked on it until it looked like I wanted it to.
This head is actually pretty decent. The hair is great. If this head is supposed to be realistic, it looks kinda plastic. There are some ridges that I don’t think are normally found on a human face. Just tweak some of the edges and smooth it out a little bit and you’ll have a good human head.
Thanks for the comments. I don’t know whether it’s supposed to be realistic or not, I’m still exploring. I fiddled with the mesh for the nose and cheeks a little, and tried to make a flesh-like material.
I’ve got two questions:
Turning on OSA seems to smooth out his skin too much; not turning it on gives jaggies. Is there any solution?
For some reason, there seems to be light coming from inside his nose and his ears. I haven’t found any way to stop this. What’s happening here?
Yeah, that looks a lot better. In response to your first question, could you elaborate a little more? I’m not exactly sure what you mean. As far as the second one goes, make sure your light casts shadows.
In response to your first question, could you elaborate a little more? I’m not exactly sure what you mean.
Certainly. Here’s a split closeup at full size:
The right side was rendered with OSA off, and has a bit of texture to the flesh. The left side has OSA on, and the flesh looks more like a headshot AFTER Photoshop :-?
As far as the second one goes, make sure your light casts shadows.
Here’s a shot of the nose, with only a single spotlight on:
As you can see, it looks like somebody’s shining a flashlight down his nostrils.