Hello Guys, This week I decided that I would try to mess around with glsl shaders.
So monday I did this speed sculpt in blender “1 hour”:
And during the week I retopologized it “from 300 000 tris to 2500”, and I created node shaders.
I did a Fake sss from scratch, and I modified a parrallax shader found on the forum to make the eye shader.
I faked the comb map for the anisotropy of the hair using a derivative normal map.
And here is the result !