Join-Modifier

Hi there,

I’m looking for a way to join several meshes non-destructively with a modifier. I probably could use the Boolean Modifier for this but it is slow, a little unpredictable and I’d like to keep the meshes intact (=> no real boolean operation).

So, basically I’m looking for a way to ctrl-j a bunch of objects, but with a modifier. The resulting object could then be handled by a Remesh Modifier in the new (2.83) Voxel mode.

Somehow, I have the feeling that this is already possible but I can’t remember how - or maybe, I’m just confusing this with the Array Modifier’s ‘Start Cap / End Cap’ option.

Any ideas, anyone? Thanks a lot. :slight_smile:

The thing you are describing can be done only with the boolean modifier.
Why do you need it to be a one object made by connething other object with a modifier in the first place?
Since you didn’t give us the reason, maybe a collection instance is really what you are looking for.

Thanks jerzygorskiart, I need the parts to be merged into one object in order to be able to add a Remesh Modifier (in voxel-mode) without having to really merge anything. This way, things would stay editable in a metaball-like way but with all kinds of meshes. This could probably come in handy when creating models for 3d-printing, too. :slight_smile:

obraz

  • Offsets turned off
  • object offset set to joined object
  • end cap to joined object
  • count 1

if you want to ignore joined objects position you can use StartCap without objectoffset
obraz

Thanks gorion103! For some reason, after the Start Cap ignored the offset, I didn’t try the End Cap. This is actually working very well!