I created some edges and vertices to create an abstract looking metal pole type concept.
I started with a vertice, extruded some edges and then selected two vertices and hit “F” to join them to save time. Then selects object > convert to > curve
Then when adding depth I noticed that a lot of the joins don’t appear to be connected, I’m confused to if I did something wrong when building this or if there is a setting I missed.
Joining of more than two edges is not supported by Blender’s curves, as far as I know…
you can use the wireframe or skin modifier instead, but for the best results you will probably have to use a Boolean union of multiple cylinders and clean up the geometry afterwards.
Cons of this method: it’s just unconnected spheres and cylinder meshes, only fit for rendering. Also bevel shader only works in cycles. But if you only need this for rendering when it’s much prettier solution than skin or wireframe modifier.