joining a complex object to a simple object smoothly?

Hi there first time poster, but have been using Blender for the past few weeks, but have a long history in 3ds Max.

Just a quick question hopefully…

I want to attach this semi detailed ear to this simple head. Anyone got any tips on how to do this without making the main head piece have creases?

http://www.twistedpancreas.com/3d/head.jpg

Thanks in advance

PB.

Well I don’t know exactly how you should go about this, but in any case put the creases behind the ear where they belong. You can hide those vertices with 6 or more connections there and no one will see them. Also, they won’t give you any problems while animating. If you’re trying to practice a making a clean topology though, you’ll have to try something else…

Also, I just notices the tri that has the lamp in it is connected to a whole bunch of other tris to its left. That doesn’t make sense. If you make it a quad, you will have more vertices to work with to attach all those lines from the ear to.

Crouch has made a script to smooth out and average a list of vertices

so i might help you smooth out connection lines may be

but don’t know if you know how to use script in blender

hope this helps

i can provide the link if you need to test this script

happy blendering

Good topology is what you’ll need.
Here’s a great tutorial.