I have two objects that has the same number of vertices/ face/ edges…
In fact they can be considered as being 2 shapes of the same object.
But they have been modeled seperately, and when i join as shape, the morphing is crazy : vertices move around and don’t go where they are supposed to.
I tested with the build modifier to see in which order faces appeared, and they appeared in different ways, so i did a “sort faces” for both objects, which did its bit: now both objects “build” the same way.
The right one is the original. The left one the retopo-ed one.
They have exact same number of faces, verts, etc.
Your trick sends vertice in the middle of faces, and the creases of the left one are not respected (and they are very important).
I can’t believe there is no way to do what i want to do!
I am having a look at the shrinkwrap mod. once more. I didn’t know that “snap to vertex” possibility… I don’t think it’ll work because some vertice(s) are moved quite a bit and end nearer to other’s original positions… But there aren’t many of them so i can clean the mesh afterward.