Joining Verticies

ok, this is really bugging me. it says on the knowledge base, that to join vertices, you must select the two, and press CTRL - J. it doesnt work for me, do the vertices have to be really close together? im just experimenting with a cube, getting one corner to join with its adjaceant corner, and nothing works. im getting pissed off. any help would be very much appreciated.

Depending on where your vertices are the Ctrl-J may not work, but just hitting F will join them and make a ‘face’ between them. I’ve only used Ctrl-J for joining objects, not in edit mode.
Hope this helps,
PamTango %|

use the options in the snap menu (Shift-S)

of the quick welding trick

Shift-S, 4
Shift-S, 2
W, 4

Martin

:o that was rather cryptic.
There are many ways to join many things in blender. if you just want to connect 2 vertices with a line segment, select them and hit F. select 3 or 4 vertices, hit F and a face iwll be made with those vertices. join 2 triangles by selecting them (you can see if theyre selecetf by clicking on “show faces”) and then hitting Alt-J (or maybe Ctrl-J?)
if you are trying to merge two sets of vertices (ie you modeled half a head, mirrored it and want to combine the two halves), position the halves of the head in such a way that the vertices that will form the middle of the head are right on top of each other. then select them and hit “Rem Doubles”. you may have to adjust the limit/tolerance a bit.

ah thats what i was looking for, but where do i find this “Rem Doubles” you speak of? and will it connect things which arent symmetrical?

another couple of probs, <trust me, im great fun at parties> where can i find some modelling tutorials? they all seem to cover extruding, and thats about all, i’d like to learn about manipulating vertices etc. also, on an armature tut im doing, it says something about "pose mode’ and a smiley face icon thing, which i cant find. thanks again for your help pamtango, theeth and Gr8RedShark.

RE: asymetrical things, not sure if it will work, but my guess is it will Iff the two halves of the final object have the Double vertices in the same location, but I’ve never actually tried so let me know how it goes. the button is with the ogther Edit buttons, it’s big and says “Rem Double”.

To enter Pose Mode, first you need an armature, so make one! then give each bone a name, and then go into edit mode on your MESH. To attach vertices to a bone, cerate a nw Vertex Group, and add those vertices to it. then give it the SAME NAME as the bone it should be attached to. To enter Pose Mode now, exit Mesh edit mode, and press Ctrl-Tab. the armature shold turn blue. bend move and do things to the bones.

Remember, you can only enter pose mode (Also accessible through the Ctrl-Tab hotkey) when an Armature is the Active object. The Active object is bright pink while Selected objects are dark pink.

Remove Doubles is also accessible in the Special menu (Wkey) when in edit mode.

Martin

great, thanks guys.