# Jordan 1 Chicago OG 1985

**URL:** <https://blenderartists.org/t/jordan-1-chicago-og-1985/1442721>\
**Category:** Finished Projects\
**Tags:** modeling, realism, featured, lighting, render\
**Created:** [January 7, 2023, 9:26pm UTC](https://blenderartists.org/t/jordan-1-chicago-og-1985/1442721 "2023-01-07T21:26:20Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![intipazo](https://blenderartists.org/user_avatar/blenderartists.org/intipazo/32/808811_2.png) [@intipazo](https://blenderartists.org/u/intipazo)\
**Post date:** [January 7, 2023, 9:26pm UTC](https://blenderartists.org/t/jordan-1-chicago-og-1985/1442721/1 "2023-01-07T21:26:20Z")

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Heeey everyone! I love the sneakers world a lot, so i decided to make in 3D this mithic sneaker, the Air Jordan 1 Chicago OG 1985.  
This was made using a lot of programs:

- Blockout in blender
- Sculpted it in zbrush
- Retopology in blender
- Uvs in rizom uv
- Bakes in marmoset
- Textures the in substance  
finally I made a quick scene in blender and a bunch of renders! thanks for reading, hope you like it 😃

 ![Final](https://blenderartists.org/uploads/default/original/4X/6/1/9/619e36eb6285a41aa3023ca3a0aa0030c8126ee0.png)  
 ![2](https://blenderartists.org/uploads/default/original/4X/8/0/5/8058fd01c9b30ef9b78f61afb940cde5b4a2e66b.png)  
 ![5](https://blenderartists.org/uploads/default/original/4X/7/a/d/7ad319a74c8138caf40ab4c12f61e8ef32d2dba9.png)  
 ![3](https://blenderartists.org/uploads/default/original/4X/8/f/2/8f2ef08aef2840ab8a140c784cc945b2002076ec.png)  
 ![4](https://blenderartists.org/uploads/default/original/4X/6/e/8/6e8be95f40be12c4a6f3841331c5f6bfa65590fd.png)

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**Author:** ![bartv](https://blenderartists.org/user_avatar/blenderartists.org/bartv/32/1477233_2.png) [@bartv](https://blenderartists.org/u/bartv)\
**Post date:** [January 13, 2023, 6:00am UTC](https://blenderartists.org/t/jordan-1-chicago-og-1985/1442721/2 "2023-01-13T06:00:13Z")

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You’re on the #featured row! 👍

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**Author:** ![intipazo](https://blenderartists.org/user_avatar/blenderartists.org/intipazo/32/808811_2.png) [@intipazo](https://blenderartists.org/u/intipazo)\
**Post date:** [January 13, 2023, 12:44pm UTC](https://blenderartists.org/t/jordan-1-chicago-og-1985/1442721/3 "2023-01-13T12:44:57Z")

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thank you bart! this is amazing 😍

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**Author:** ![bartv](https://blenderartists.org/user_avatar/blenderartists.org/bartv/32/1477233_2.png) [@bartv](https://blenderartists.org/u/bartv)\
**Post date:** [January 13, 2023, 1:52pm UTC](https://blenderartists.org/t/jordan-1-chicago-og-1985/1442721/4 "2023-01-13T13:52:10Z")

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I featured you on BlenderNation, have a great weekend!

> **[Best of Blender Artists: 2023-02](https://www.blendernation.com/2023/01/13/best-of-blender-artists-2023-02/)**
>
> Every week, hundreds of artists share their work on the Blender Artists forum. I’m putting some of the best work in the spotlight in a weekly post here on BlenderNation.

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**Author:** ![intipazo](https://blenderartists.org/user_avatar/blenderartists.org/intipazo/32/808811_2.png) [@intipazo](https://blenderartists.org/u/intipazo)\
**Post date:** [January 13, 2023, 3:30pm UTC](https://blenderartists.org/t/jordan-1-chicago-og-1985/1442721/5 "2023-01-13T15:30:21Z")

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wooow thanks again! 🥰

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**Author:** ![JoeW](https://blenderartists.org/letter_avatar_proxy/v4/letter/j/34f0e0/32.png) [@JoeW](https://blenderartists.org/u/JoeW)\
**Post date:** [January 14, 2023, 2:02pm UTC](https://blenderartists.org/t/jordan-1-chicago-og-1985/1442721/6 "2023-01-14T14:02:29Z")

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Very nice! Great low-poly mesh. Did you texture in Blender or something like Substance Painter? Did you do sculpting on your base mesh and pull normal maps - or just do that in SP?

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**Author:** ![intipazo](https://blenderartists.org/user_avatar/blenderartists.org/intipazo/32/808811_2.png) [@intipazo](https://blenderartists.org/u/intipazo)\
**Post date:** [January 14, 2023, 4:52pm UTC](https://blenderartists.org/t/jordan-1-chicago-og-1985/1442721/7 "2023-01-14T16:52:44Z")

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heey! thanks, i made the textures in substance painter. About the sculpt, yeah some of the details were sculpted, but some of them were made on substance (more creases and leather imperfections) but if i had to do this again, i probably would take a different path for the stiching, i think i prefer to do them in substance, i didn’t like too much how it turned out baking them.  
here is a screenshot of the highpoly mesh

 ![image](https://blenderartists.org/uploads/default/original/4X/7/5/7/757a4c8a2eb065e4bce1c234336c5b1d29e3caaa.png)
