Jose Hilario

Hi there.

Here goes a character I modeled years ago in Hexagon, recovered, re-sculpted, textured in Substance Painter and rendered in blender.

Hope you like it. C&C are wellcome.

Thanks in advance.

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Cool character:) I wonder whether you overdid a bit with the dof/ it almost presents to me as a frame from a shot where the focus shifts from his nose, to his eyes:) but I’m being critical)

  • It’s a really nice creation! great work:D

Thanks for the comment jim trim!

The fact is that although I’ve been noticed in the same way by colleagues from other forum, and I also tried to fix that as I show you in the pic coming up next, I still prefer the overdone one …

Thank you!!

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