I have some Blend files that worked perfectly with an XBox360 controller up until Blender 2.66. When I open the exact same file with the exact same controller in BGE 2.66, the joystick is unresponsive most of the time and then randomly respond (especially to sudden violent movements of the controller).
I have checked that the controller works as expected in stand-alone games version of my file which I exported prior to 2.66, so I know the controller is not broken. I used to have my axis threshold set to 7,500 and I have tried settings from 0 to 32,000 with no change.
I know there is a new Python Joystick method, but I am using logic bricks, but clearly there are some changes to the way the logic bricks work which are not documented. Can anybody tell me what is different please?