Juggernaut Control Rig Tools - Beta Launch Test Party

Hello everyone,

I worked on a tool for my in-house control rig creation. Current solution are limited by blender’s geometry and I wanted to have controls that can be varied in line thickness and shapes.

What is Juggernaut Control Rig Tools?

Juggernaut Control Rig is a Blender add-on that provides a set of tools to make any rig look more professional and modern with GPU-driven procedural control rig widgets that are highly customizable to fit any situation.

With the provided tools you can make control rigs that are a joy to animate with.

Please take a look at the demonstration video showcasing how I animated a walk cycle using Juggernaut.

To exemplify you can make rigs that look like this

Directly extract shapes from the deformation bone weights:

Here are more exmples using a rig from Pierrick Picaut. All rights and credits belong to P2 Design Academy: https://www.p2design-academy.com/

Native rig widgets

Juggernaut control rig

Features:

- Evaluated pose transforms, including constraints, drivers, and an optional transform bone.

- Occluded, X-ray, and viewport-following depth modes.

- Clickable pose-bone pick proxies.

- Adjustable Thick Edges controls built from solid quad strips.

Here’s a video about the features too:

Pardon my accent

- Clean preset wire topology without internal triangulation diagonals.

- Adjustable radial, longitudinal, latitude, tube, and hemisphere edge counts for applicable presets.

- Dedicated thick-outline 2D circle, square, triangle, pentagon, and hexagon controls.

- One-click symmetrization from the active widget to its mirrored L/R bone.

- Rest-space mirror transforms that follow independently posed counterpart bones.

- Optional inset face borders for Thick Edges, with independently controlled openings.

- Extrusion depth for 2D controls and independent head/tail radial sizing for 3D shapes.

- Independent Object/Edit/Pose visibility with native Edit Mode bones replaced by rest-position widgets.

- Overlapping widgets are selected by view-ray depth from either side view, independent of L/R bone order.

- Batch targeting by pose selection, list rows, bone collection, or name prefix.

- Custom shapes extraction based on selected bone weight paint, and edit mode for further extracted mesh refinement.

Links

Superhivemarket

I’ve set up a discount coupon for anyone interested in testing it out.

juggernautbeta30 | use it at checkout.

Any ideas are welcomed.