hi, i’m making a game involving a character juggling. I think the best way to do this is probably with physics instead of animation, so the character does an animation and the ball gets thrown up instead of starting an animation. I’ve set up my character with a bounding box but i need the character to be solid to catch the ball, when i delete the box things still move through the character even though its not set to ghost.
how should i do this? i’m still not sure that physics is the way to go but i still want to be able to press space and throw balls and for them to bounce off each other and other and fall. any help would be great