Realy like the Popaye character in post #9. My favorite from you so far.
Strong balanced concept, the execution is quite good as well. The hair adds so much, well done.
Agree with sumoLondo about the jaw-ear relation. Don’t let it rest, address it! It’s gonna make it look better, plus you get that mistake out of way, you won’t make it again after that.
I always had a feeling the way you do noses is a bit on the odd side, but this one has a very good stylized nose. I feel you could add some more anatomy to it and still keep it in the same style, most notably the nostril area. None the less, this is a good nose.
Last bit of crit … the ear does not work in my opinion. It’s not just about that relation with the end of the jaw-line, but overall shape, size and style/anatomy. I would suggest having another go at it. I would personally get it off the sculpt and start with a cylinder, this would make working on it in dyntopo a lot easier as you don’t need to fight surrounding geo (drop a line if you get stuck on how to iron that ear to a flat surface). It’s also easier to tap into edit mode and adjust the angle of the ear. When you get something you like, boolean and iron-out the transitions.
Overall, a great sculpt!
Keep at it.