It looks better but there is still room to improve this.
In this pose weight feel off.
95% of this character’s weight should be inside his head/body. This means, he shouldn’t be able to rise his leg up like that without falling over to the left. In the stillframe it’s not that noticeable. It’s better visible in the animation.
You can try to move his body to the other leg so it looks like it can support it:
The other thing I noticed is that when he lands his legs are already fully bend. If you try to jump in real life (even from 1m) with bend knees while landing, you might hurt yourself a lot. That’s because they can’t bent even more when they hit the ground.
This moment in the animation is actually hidden by the camera movement. Camera is slower then the character, which is tottaly fine but before character’s legs go out of the frame and after they appear again they are all the time bend and it looks like character didn’t managed to streighten up his legs in time.
You could fix it by chaning feet posistion just before landing. Something like that: