Jump Question

I have a question about jumping… :slight_smile:

Here the file http://www.********.org/blend/3524

I have the gravity force always present, but i also want that when a controller is actived a force is applied to my character up the z axes.
In this case the 2 forces should vector sum themselves, and the resulting force should apply to the character (as long the controller is positive).
But if i add a new force with a new actuator the character simply ignore it (the second force is greater then the gravity force, so that the vector addition is positive)

Any ideas?

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i don’t know if it’s right,but… UP