I have a question about jumping…
Here the file http://www.********.org/blend/3524
I have the gravity force always present, but i also want that when a controller is actived a force is applied to my character up the z axes.
In this case the 2 forces should vector sum themselves, and the resulting force should apply to the character (as long the controller is positive).
But if i add a new force with a new actuator the character simply ignore it (the second force is greater then the gravity force, so that the vector addition is positive)
Any ideas?