Jump Question

I have a question about jumping… :slight_smile:

Here the file http://www.********.org/blend/3524

I have the gravity force always present, but i also want that when a controller is actived a force is applied to my character up the z axes.
In this case the 2 forces should vector sum themselves, and the resulting force should apply to the character (as long the controller is positive).
But if i add a new force with a new actuator the character simply ignore it (the second force is greater then the gravity force, so that the vector addition is positive)

Any ideas?

Your link does not work.

http://www.pasteXall.org/blend/3524

delete the X in the url
(the forum replace the word with ******** )

i don’t know if it’s right,but… UP