# Jungle Dome Village

**URL:** <https://blenderartists.org/t/jungle-dome-village/1641874>\
**Category:** Finished Projects\
**Tags:** modeling, lighting, unreal, render, texturing\
**Created:** [May 22, 2026, 9:20pm UTC](https://blenderartists.org/t/jungle-dome-village/1641874 "2026-05-22T21:20:41Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![meblendi](https://blenderartists.org/user_avatar/blenderartists.org/meblendi/32/935739_2.png) [@meblendi](https://blenderartists.org/u/meblendi)\
**Post date:** [May 22, 2026, 9:20pm UTC](https://blenderartists.org/t/jungle-dome-village/1641874/1 "2026-05-22T21:20:41Z")

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**Role:** 3D Environment Artist & Level Designer

**Software Used:** Blender, Unreal Engine, Adobe Substance Painter

### Project Overview

**Jungle Dome Village** is a vibrant, optimized, top-down environment designed specifically for mobile gaming. The level features a network of tropical islands connected by wooden bridges, populated by futuristic dome-shaped eco-habitats. The goal of this project was to establish a complete pipeline: taking a stylized concept from initial 3D block-out and asset modeling all the way to an interactive, engine-ready level and its corresponding in-game vector UI map.

### Production Process & Pipeline

- **Phase 1: Modeling & Texturing (Blender)** Designed and modeled all modular assets, including the signature dome houses, wooden bridges, rocky cliffs, and tropical vegetation (palm trees and jungle foliage). Focused heavily on low-poly optimization to ensure smooth performance on mobile hardware while maintaining distinct silhouettes. High-quality stylized materials were created and applied to give the environment a clean, welcoming aesthetic.
- **Phase 2: Level Assembly & Interactivity (Unreal Engine)** Imported the optimized assets into Unreal Engine to assemble the final layout. Using a top-down camera perspective, I composed the islands to balance visual appeal with clear player navigation. To make the world feel alive and game-ready, I implemented a series of interactive objects, gameplay triggers, and dynamic actors across the paths.
- **Phase 3: UI Map Creation (Vector/Cartoon Style)** To complete the mobile game experience, I translated the 3D layout into a 2D vector-style user interface map. Using the exact proportions, path layouts, and asset placements from the 3D render, I designed a clean, borderless cartoon map. This 2D asset is designed to serve as an in-game mini-map or level-selection screen, perfectly bridging the gap between 3D gameplay and 2D UI design.

 ![Render](https://blenderartists.org/uploads/default/original/4X/2/4/3/24392102e06dd5bde879647125d3ef2d5b462cd1.png)

 ![Jungle_Dome_Village_Workflow](https://blenderartists.org/uploads/default/original/4X/3/b/b/3bb26f4ca82786b456ed0a50bae7fda7328df8d2.png)

 ![Render_(2)](https://blenderartists.org/uploads/default/original/4X/a/f/8/af833fe9de8128e5f428bcd9ced40f941a910c09.png)

 ![image](https://blenderartists.org/uploads/default/original/4X/9/8/5/985af64e9baa211bccf8d89e9013df11d74d2e61.jpeg)

 ![Render_(3)](https://blenderartists.org/uploads/default/original/4X/8/6/a/86aae389229fc996d52862677f7dbe501af8ca6a.png)

 ![Render_(4)](https://blenderartists.org/uploads/default/original/4X/7/1/7/71708916dfcff8c89f16c4657eff7695a07a0811.png)

 ![Render_(5)](https://blenderartists.org/uploads/default/original/4X/7/1/f/71f4d957cb42a14e938b47686e96cb624415a144.png)

 ![Render_(8)](https://blenderartists.org/uploads/default/original/4X/3/4/2/342f34d332f77b6007b52083f8486fe50d049b16.png)

 ![Render_(9)](https://blenderartists.org/uploads/default/original/4X/6/7/9/679ca211b7e4a8e1716a4bd205d47863fd55c513.png)

AI-Generated Map:

 ![Village_Map2](https://blenderartists.org/uploads/default/original/4X/f/7/2/f7222cf9196b088833d3cf050bbbbd11048618f2.png)

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**Author:** ![bartv](https://blenderartists.org/user_avatar/blenderartists.org/bartv/32/1477233_2.png) [@bartv](https://blenderartists.org/u/bartv)\
**Post date:** [May 23, 2026, 11:26am UTC](https://blenderartists.org/t/jungle-dome-village/1641874/2 "2026-05-23T11:26:27Z")

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I featured you on BlenderNation, have a great weekend!

> **[Best of Blender Artists: 2026-21](https://www.blendernation.com/2026/05/23/best-of-blender-artists-2026-21/)**
>
> Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation.

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**Author:** ![meblendi](https://blenderartists.org/user_avatar/blenderartists.org/meblendi/32/935739_2.png) [@meblendi](https://blenderartists.org/u/meblendi)\
**Post date:** [May 23, 2026, 7:04pm UTC](https://blenderartists.org/t/jungle-dome-village/1641874/3 "2026-05-23T19:04:22Z")

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Thank you so much.
