These are all extremely short as they were just quick tests to help me get a good idea on how to properly set the fluid simulation time to accurately depict water.
Unfortunately, YouTube destroyed the quality on these videos to the point where you can’t make out any detail (not that I’m surprised…), so I suggest downloading the full quality renders.
Low quality YouTube streams:
Test 1 - http://www.youtube.com/watch?v=OjX0jK8ySMY
Test 2 - http://www.youtube.com/watch?v=mDlTlUtqMyU
Test 3 - http://www.youtube.com/watch?v=3zjOlewXdOI
The quality dosen’t seem too bad. The lighting on the other hand isn’t very good. Or it might just be the color of the lyquid.
Here are the full quality renders:
No Longer Available
I think they look much better.
That second one looks sweeeet…
Second one and third one are really great! It is like some kind of oil waterfall ;-).
Anyway, blend file seems broken. Baking does not work and eventually Blender crashes when I hit F12.
I just downloaded the .blend and tried it and it worked fine. Remember, I did this with Yaf(a)Ray and the modified build of Blender for Yaf(a)Ray.
You can find both here: http://www.yafray.org/forum/viewtopic.php?t=1159
If you don’t have enough memory to bake the fluids, it will crash.
Hey, those look REALLY good. thanks for sharing!
Oh yes, Yafray was the case in matter. Sorry …
I’ve done two more tests (couldn’t help myself, they’re just so neat). Test 4 has a fluid resolution of 80 and was done with the same settings as previous tests. Test 5 was done with the standard Blender 2.44 build with Blender Internal, Vector Blur, video sequencer glow filter, and a fluid resolution of 170 (took 8 hours to bake).
Test 4 - http://www.youtube.com/watch?v=yajt-3X7pMM
Test 5 - http://www.youtube.com/watch?v=uLiO6g--ECo
That test 5 is particularly splashing, I mean smashing. I mean sweet. Excellent.
Hey, that’s lookin’ quite good!.. Again!
Last one, I swear!
Blender 2.44, Blender Internal, 140 Fluid Resolution, video sequencer glow (on the water), vector blur, and a glow filter for the text done through composite nodes.
This render marks the first time I’ve used the video sequencer to mix two separate renders together (the water and text are separate scenes).
Here’s a shot of the Composite Node setup I used on the text:
It’s basically just a direct copy of what you can find on the BlenderWiki.