These are all extremely short as they were just quick tests to help me get a good idea on how to properly set the fluid simulation time to accurately depict water.
Unfortunately, YouTube destroyed the quality on these videos to the point where you can’t make out any detail (not that I’m surprised…), so I suggest downloading the full quality renders.
I’ve done two more tests (couldn’t help myself, they’re just so neat). Test 4 has a fluid resolution of 80 and was done with the same settings as previous tests. Test 5 was done with the standard Blender 2.44 build with Blender Internal, Vector Blur, video sequencer glow filter, and a fluid resolution of 170 (took 8 hours to bake).
Blender 2.44, Blender Internal, 140 Fluid Resolution, video sequencer glow (on the water), vector blur, and a glow filter for the text done through composite nodes.
This render marks the first time I’ve used the video sequencer to mix two separate renders together (the water and text are separate scenes).
YouTube:
Here’s a shot of the Composite Node setup I used on the text:
It’s basically just a direct copy of what you can find on the BlenderWiki.