I’m working on a human… and I just have a few questions before I go too far. They’re fairly specific, and I can’t really find exact answers.
So far I’ve done the head and I’m ready for the body.
What parts of the body should be in seperate objects, if any? What determines weather they should they be seperate or not? Does it have to do mostly with texturing and organization?
Should I construct the bones before modeling the body or is it OK to add the bones in later? (never worked with bones before)
Is it possible at a later time to lower the poly count? I want to design my character to look nice for static renders, but it will eventually be used in a game, so I’ll have to have a low poly version as well.
I think that’s it.
Thanks in advance for your help.