I’m not sure we disagree here, sorry if my post wasn’t clear !
Of course ! Then that mean you may pay an artists to do the model instead of buying one, and that should cost more money …
Maybe I’m old fashioned but I think it’s really hard to make a living by selling 3D models like on Turbosquid, as a side income sure it can work and be helpful along freelancing. The thing is you can’t be really sure how much models you’ll sell , unless you have a lot of them.
The real price is : I buy a model for $300 , but I need to change textures, make a rig, maybe rework the model to correct some error from .obj import. That how it will cost to bring this model to your project. In a production environment these things add quickly.
I agree with you, and I don’t wanted to say the contrary , the only thing is , you can’t compare the price of a model made in production , which has exclusive rights, and surely went thought several artistic and technical iterations, and a model everyone can buy on the market .
What is a fair price for a model to sell ? I think there are no rules, and as you said it’s up to the vendor to name a price , and if we found it fair we buy it. I never said the contrary and I’m happy to buy models whenever I can because it’s generally way cheaper than to make them from scratch, even if it’s $300 for a character and there is additional costs (rig etc…) .