Hi. Just a question. I’m currently working on a short film, and I need to model something that I thought would be quite simple… a messy pile of clothes strewn across the floor.
Well, no matter how i come at it, I just can’t seem to figure out a good way to model it. I mean, do you model every single shirt and pair of pants, and then deform them all into wrinkled piles?
Anyway, any suggestions would be great… oh, and if you’d like to see the progress on my film so far its at http://claysfilms.tripod.com
(scroll down to “Jack in the Bottle”)
First rule of drawing, or modeling, is to have good reference material. Make a pile of clothes (real life) and look at it. What does it look like? My guess is you can’t see each individual pieces very well. I would use highly subdivided plane and tug and pull at it with the proportional edit tool. Then apply some good textures from photos…(all depends on the look you want) and apply a bump map or just use a stucci texture to give it extra bump. Individual items could lay around on the floor as an image texture on a plane with some bump mapping. It all sounds like a good challenge. If you are not sure how to do some of this, just ask…many helpful people would be glad to pitch in with info…
I posted this once before but it’s pretty obscure. This is a small chunk of a tutorial on complex surfaces that I have been working up. This bit deals with an unexpected technique to make wrinkly clothing and hair surfaces.
I realize that it is out of context with the rest of the tutorial, so please feel free to ask questions about anything that I am not clear on or make comments about the format as this will be my first published tutorial.
It would take me several days to do a really convincing polygon model of a pile of clothes, but I am pretty sure that I could do it in about ten minutes with this system.
thanks for the replies… Last night I think I finally got a good beginning. I just created a sort of lump, and added a picture of a pile of clothes as a texture, and now I’m modelling a few shirts and things to add here and there on top of it.
My current movie is about an alcoholic guy, and I’m having to make his apartment really messy and dirty, as well as his yard. I’m realizing during this project why it’s so popular to do futuristic movies in 3d… because usually everything is so clean and sterile, you don’t have to model all the mess that exists in real life!