I’m playing with the molecular particles script, and I want to give them a chance to settle before my animation.
So I just need a collision mesh not rendered that I can just remove as a part of the animation. How would I do that?
I’m playing with the molecular particles script, and I want to give them a chance to settle before my animation.
So I just need a collision mesh not rendered that I can just remove as a part of the animation. How would I do that?
Click the Camera Icon in the Outliner window for the collision mesh - that, when greyed out, tells Blender not to render the mesh…
Cheers, Clock.