just a screen :)

hi
am back again. here is a picture of my new low poly model:
polycount:
578 polygons
texture:
base texture 512512 px + 256256px enviroment mapping texture on window of a cockpit

http://nmedia.avu.cz/~mucska/blender/raketa.jpg

(built on 2.33)
jm

My uncle says: “that looks like a the chunk of earwax we saw on the computer screen last night.”

I think it looks weird. I really like the model, could we see the wireframe?

here it is…

http://nmedia.avu.cz/~mucska/blender/wire_raketa.jpg

jm

Why did you do all triangles? You can easily see how many faces there are on the selected object in the circled part of this picture:

http://www.ikx.no/r2blend/files/faces.png

You don’t need to convert to triangles; it just adds more faces.

but objects are rendered as triangles

the triangle count does matter

and you can get the triangle count from the decimator in the edit buttons when you are not in edit mode

no comment

jm

It seems like you used way more tris than necessary on the windows… what is the deal with all of the little bars?

Ba the textures are really nice and detailed, if only it could render normal maps it would be really really grungy nice.

Whoah! :o

a menu:
http://nmedia.avu.cz/~mucska/blender/raketa_menu.jpg

(I think that the photoshop is the master software in progress.)

jm