Hello,
I have done a good amount of modelling and texturing in Blender, however, I am fairly new to rigging. I’m making a rig for a tutorial, however, I would like to add a constraint to some of the joints of the rig. The best way to explain what I need would be to compare it to the human arm … the shoulder it can rotate in any direction. This is how a newly imported bone functions by default. The human elbow, however, can only rotate back and forth, rather than in any direction. Is there a way to make a joint in a Blender rig do the same thing?
(E.G. When rigging a mouth, so that it can’t open sideways, or an elbow, so it can’t rotate like a shoulder.)
Thanks,
~Freedan