Half way there!
next up - hair, textures and skeleton! Then I’d like to make some parkour animations…
I wonder if I’m gonna run into some troubles when bending, for instance in the elbow areas, I have really messy topology there, I wouldn’t think it’s a problem but I’ve heard lots of people talking about “proper” topology and how it looks really bad when you have a triangle in your mesh :/, or does it apply to the face only?
(you can see it on the 3rd picture, elbows, left knee and the neck is what I’m worried about… you should be able to see it, even though the picture shrinked down a lot for some reason)
also, as usual, if you see something highly inappropriate or extremely disgusting, please tell me and I’ll be happy to fix it