Just Another WiP - "The New Divide"

Worked for an hour before bedtime, and this is what I got to show from last few days.
It’s an oil field in some ambiguous location. It will serve as the mid-ground of the entire scene setup, and that’s the reason you don’t see too much details over here. The background will have some matte textures.





*Click on the images to view the high-res.

After couple of days of more work and fun, this is what I’ve recently “cooked”.


…and Cycles test here!



*Click on the images to view the high-res.

Added few things, to make it less void and still not too cluttered. Most of the work lately, was organizing all the objects according to their hierarchy, grouping, parenting and so forth. I hope, it will be helpful when I will be texturing tonight.

Here’s the wireframe of the entire scene set-up.


*Click on the image to view the high-res.

Wow! It looks awesome so far :smiley:

Dats the kinda awesome i was hoping for :smiley:

This looks like it will turn out really great! I’m interested in how you complete this scene :slight_smile:

looks great
looking forward to more updates

Wow, bunch of comments… I was least expecting. Thank you all for the appreciation and getting the attention here, it really helps and motivates to go extra mile. Anyways, here on I will be expecting some critiques as well because my inexperience in lighting and rendering will clearly show the evidence.

For last 2 days, it was mix of fun and frustration. My next render will tell you why…

Okay, here I settled down on this particular lighting setup as I want my final render to have a dark mood to it. So for this, I have had to compromise on the Ambient Occlusion and Shadows. I guess, I will have to set up a separated Shadow Render Pass if no one is going to tell me what’s going on here.
You also see there are some render errors on the Oil Tanker (though it can be polish in an image manipulator program, I preferred not), can any one bother to tell me what’s causing it to happen like that?

As of now, it’s only materials - NO texture. Except, I have created few normal maps [1] [2] [3] for the sea (i.e. you get to see some subtle breezy waves even on stagnant water) and the ground landscape. I used GIMP Normal Map plug-ins and believe me, I tried GSoC Onion Branch to get a hand on it but I had tough luck with any of the builds I tried.

Here are few more renders.


One of few experiment of blend materials that shows the ground below sea level.



Here is another render test with added Distorted Noise texture on the sea-surface. It’s strange but I preferred the one without this noise texture! Can anyone please comment, which one you like most?

And yes, this is a real-world location (though I can’t match the exact scale, due to lack of sufficient references and blender camera of course). The ‘ambiguous’ location have been confirmed, and I have received a written consent from the respective organization on this particular matter. I will unveil all the information on my final render. Stay tuned.

*Click on the images to preview the high-res.