If you’re using Envelopes the Armature needs to be inside the Mesh. It’s far easier visually if you set it up that way anyhow. It’s also easier if you’re modelling a humanoid mesh to build the mesh first, for robots and engineering models it’s sometimes easier to get the armature working first. There’s a recent thread about this in News and Chat or OffTopic, not sure which.
Ok, now that I have all the armitures layed out, is there a way I have to link them to the mesh’s or does this occure automaticlly. There by, allowing me to simply throw the mesh’s down and then start animating?