Just Finished Social's PY Tutorial

And I must say, this is the most comprehensive tutorial i’ve read so far on python scripting with the BGE. Social explains how the code works thoroughly and it’s simple enough to where someone who knows very little (or nothing for that matter) about python, can complete it without any problems. If you’re new to python and the BGE this tutorial is definately for you.

You can access the tutorial here: http://socialstorage.googlepages.com/beginningbgepy

I hope all those starting out benefit from this tutorial as much as I did. This is definately going to allow me to turn my wishes for my current project into a reality.

Thanks for the tutorial Social. :slight_smile:

Hmm…don’t you hate it went it appears no one has even read your thread?

Yes! This is definately a good tutorial. I know very little in Python, but this REALLY reinforced the basics and explains everything very well.

Two thumbs, Social!

Agreed, I found this tutorial a great starting point for python. Although I’m still deciding what my next step should be.
a) Looking at a bunch of other python scripts and figure out how they work
b) Look at the different functions, and make my own script.

Anyway, thanks for writing the tutorial Social, I hope you write another one :smiley:

I agree that is a great tutorial!

if you guys want to go further with python, Check out the Free Panda 3D game engine, and the starter tutorial…it is verry easy to follow, and explains the rendering tree a bit more.

lots of great stuff! I am feeling elite now 8)

I came back to blender game engine, and now the scripts make much more sense to me.

cool I just added it to my python links, it looks like just the thing to refresh me on all the stuff I forgot since last time I used the game engine.

Ven0mSevenX, Stu_Flowers>

I’m glad you found it helpful. Looks like I did a few things right on that one.

Thanks.

Both would work quite well I imagine.

I would additionally recommend taking my suggestions at the end of the tutorial(under “Going further:”), and adding a new feature via python to that practice file. It really all get’s down to actually doing something. It doesn’t matter what, but as long as you keep writing code to do a few things here and there, you’ll get the hang of it in no time.

I wouldn’t recommend that.

If you plan to develop with “Panda3D”, then yea, it would definitelly be usefull to learn how to use python “with it”.

However, I don’t see how that would help with using blender a whole lot. I mean it’s much better to just stick with the BGE API, and learn python in relation to that.

Wow, a compliment from Modron. I never had one of those before.

Thanks.