… with Blender, Yafray and modelling technique I found today in some tutorial. Tell me what you like about this image and what you don’t.
I like the table top, the floor, and the carpet. But you need to add at least one extra light (non-shadow casting) because your shadows are too dark. The coffee mug handle renders particularly poorly because of this. Check out the 3-point lighting discussion in the Blender reference.
The table and chair legs look pencil-thin in places. The cereal bowl has too sharp an edge. The bottle looks somehow burnt at the top, and I’m not wild about the shape.
Suggestions: Give the walls a little texture and color and add some wall art. Also, a little trim where the floor and wall meet would enhance realism. Maybe give your bottle some transparency.
A little more detail and this could be an interesting scene.
Most room with wood floors have Trim around the bottom of the wall. To keep the wax off the bottom of the walls. looking nice