Just something I noticed and a question

I just noticed that the main majority of character modeling videos using blender are making woman characters. I dont have any problem with this but I am just kinda confused as why there are so little sculping videos of men.

It’s called marketing.

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To elaborate- the portion of the populace that would rather look at women is much, much, higher than the opposite. Straight men don’t generally care much for gazing at other men, but straight women in my experience do enjoy looking at other women, so you’ve got straight men, straight women, gay women, and a whole host of other gender/sexuality identities covered with using women in art.

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Even in the wild the possibility of seeing an attractive woman is much higher than seeing an attractive man :person_shrugging: Plus there’s more variety/freedom in (non-exotic) clothing and hairstyles.

On the other hand, if you look at sculpts of orcs, noble demons and other similar non-humans, they will be more likely to have idealized male body of various types :person_shrugging: Go figure.

…I tend to have similar tendencies, and still can’t really explain why.

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I think that if this (sexual attraction) is someone’s motivation for doing a 3D modeling tutorial then they should find another hobby, or leave the basement :smile:

This would be the very last factor I would look at in any 3D character. All that matters in my mind is the design. I don’t care if it’s male/female/robot/half-shark-half-lizard… the overall design will always be what my brain relates to.

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Plus, most Blender users are men, who have a tendency to prefer looking at, drawing, etc. women

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Although, seeing some of the “designs” that these men come up with, I do sometimes think that the “warrior princesses” would simply … fall down. (And bounce?)

“Yes, gentlemen, maybe there is ‘too much of a good thing.’” . . . :slight_smile:

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Considering what the other website I post heavily on–Newgrounds–is known for, I can confirm that drawings and renders of attractive women are a much easier sell in ANY place online frequented by the terminally-online. It really is easier for me to get cheap validation in the form of views, likes and people asking to draw my character (after asking me if the character is of legal age) when I draw or make 3D models of conventionally attractive female characters.

Luckily, my true passion, drawing '90’s-Nickelodeon inspired homunculi (often male), doesn’t seem to fare too much worse in the never-ending Internet popularity contest than drawing Internet waifu number 894,360,822, but most people aren’t so lucky. I guess I could argue, though, that straight men like looking at a drawing of a male character that makes them think “Well, at least I’m not as ugly as THAT guy” almost as much as they like looking at cartoon women with impossible proportions.

A part of me is actually looking forward to the day when I’m too old to be constantly be thinking about pretty women, or at least married and more easily see sex appeal in media for what it is–marketing to desperate teenage boys and lonely men.

Still, biology and our species’ need to reproduce seems to make it extremely difficult for any straight man (or gay woman) in the prime of their young adult lives to resist the allure of lazy “sex sells” marketing, especially if they’re single despite their best efforts. There are far easier ways to get your sick kicks than modelling, rigging, and posing an entire 3D character, though, many of which are just as free as a copy of Blender.

I’ve made the mistake of exploring the really weird side of Twitter (and that was BEFORE Elon Musk took over), so I do know there are people out there that make…pleasurable images for themselves and their audience in Blender, but considering you need to go through the entire character pipeline and several time-consuming steps to make such a pin-up, there’s a reason NSFW and/or sexy artists prefer to just quickly get it out of their system with a simple pencil sketch, long before their significant other or parents decide to check into whatever they’re doing in front of the computer.

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Also a woman is mostly seen as pretty when the round shapes are present in some specific relations so someone does not have to sculpt too much of antomical correct muscles… At least this is the first impression what someone may have before actually modelling. And then one wants to finish this project and then want to make something better.

And yes marketing… that’s also the reason why the number of character models of the next big block buster or game also seems to “explode” for some time… until the next one…

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Females have much better shapes if you don’t want muscular males.

Sex sells.

If you put it like that, in the context of the question, it sounds like men can’t be sexy…? :rofl:

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They can be sexy, but they don’t seem to attract as much attention from the opposite sex compared to women. I mean even women dress up and do their nails to impress other women or at least try to one up them.

If I remember my high school biology classes correctly, I think the general rule of thumb is that (straight) females just a man to be “attractive” based on far more variables than just whether they look conventionally attractive, such whether they’re also sensitive to their needs, whether they can be financial stable enough to properly raise children, etc. As a straight man, I really can say it’s kind of as simple for straight men to be attracted to a woman simply because she’s physically attractive and has good genes, though ideally we men learn to love the woman in our lives for more than those shallow reasons after years of dating, marriage, having children, and growing old together. Or something. This is of course based on human nature and doesn’t take into account how modern human society may warp our views on what an ideal mate is and what’s conventionally attractive, or whatever.

Point is, it really isn’t that complicated why people attracted to women might give images and renders with attractive women an unfair advantage and amount of attention compared to literally every other forms and subjects of art online, especially if they’re young, single and…well, “thirsty”. Meanwhile, this thread could possibly go on forever trying to comprehend why women, gay men or married men who otherwise wouldn’t be titillated by a drawing of a sexy woman might still find other reasons to enjoy a piece that happens to feature an attractive woman–especially if this discussion continues to be dominated by “thirsty” young men and older men making fun of such young 'uns for not having the self-control they now have themselves.

Since I don’t own a television(!), I’ve accumulated some very interesting books in my wall-to-wall home library. And, some of those books are about the “pin-up girls” of the WW2 era. Yes, there were definitely "pin-up boys," also! (Girls appreciate “eye candy” just like you do.)

Another is about the always-alluring art of the dime novel. You had to catch the eye to sell that book. Even for 10¢ …

Later on, the “air brush” created some spectacularly-original and impossibly-sexy art: female and male. Some of it fluorescent.

I have books that simply showcase the art, and those that talk at some length about how they were made. It was quite the interesting business.

There’s nothing at all “wrong” about an idealized picture of an attractive woman or man. But, the only thing that I might caution is: just be sure that your lady, if she were to accidentally fall forward, would not bounce! :smiley:

Well, it would be interesting to get some statistics about that…
I recall 20 years ago the vast majority of 3D artwork was about idealized, 80% naked woman, sport cars, and overly muscular monsters when Zbrush came out.
That says a lot if you asks me…

nowadays artworks are much more interesting and we’re moving away from those stereotypes… \o/

I can’t say if most characters tuts are about women, and even more why it’s so. The first bit of answer would be asking who do these tuts. Which is probably not that representative of the average blender user or 3D artist in general IMO.

Finally we also have to admit that many tutorials aren’t really about teaching arts, as it’s rare to see famous youtubers teaching blender with strong art background or professional experience in the field. Most of the time it’s about getting the most exposure at the cost of the quality of knowledge.
Probably by taking art courses in an art school you’ll be likely to have more seasoned artists who will focus more on the fundamentals and where the subject’s gender would be less relevant…

…Interesting question anyway…

The art world rediscovering this thing called clothing is definitely a positive trend.

However, it is coming at the cost of an increasing number of people who see the entire concept of male and female as antiquated or even offensive. It is not so much about making female characters in art and media more realistic as opposed to completely de-genderizing them.

I see these things and wonder if it was even right from a moral standpoint to make the choice to become an artist (even though Blender offered an important creative outlet by providing a medium I am actually able to work with).

If you’re going to end every post you make with “this makes me not want to be an artist”- see this, your hardware complaint thread, your comments on the Godot thread, etc- you might as well mean it. What’s the point of saying things if you don’t mean them? Just don’t say them at that point, people will take you more seriously

Because if I formally give up art, what else would I do? There is nothing else out there that I find myself near as good with, and other things like using Godot is dependent on my proficiency in the use of Blender (though I have been too wrapped up in other projects to use Godot much).

Now someone elsewhere mentioned knitting, but that assumes fine hand skills and solid muscle memory. Fine motor skills is not something I am real developed in (even went to therapy over this in the distant past), and my muscle memory sucks (which helps with adjusting to workflow changes, but it also means a lot of fumbling to do things like navigating the menus in the Blender node editor).