Hello. I’m new to the Blender and have completed the tutorials on Beginning Modeling found at the online wikibook http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro. Before I continue with the wikibook, I need some feedback from the community about my skill level so that I need to determine my progress so far. Please evaluate my model and these screenshots for the following:
I demonstrate an ability to navigate in 3D space.
I demonstrate an understanding of the basic parts of a 3D model, such vertices, edges, and faces.
I demonstrate an ability to create form in three dimensions.
Please assist me with any feedback on my model, keeping in mind that I am an absolute beginner still and only started yesterday. I appreciate your help.
although you do display the knowledge and capacity to do these three things, you are like you said, a beginner. keep looking at tuts and trying new things, elysiun is a great place to learn, an i know that first hand…
your model looks like a good test in 3d, but is very boxy. keep working on your form, organics are hard to get right. also, dont get tied down on one project right now, that way you can expand your learning and wont waste time/energy trying to fix bad meshes when you should be experimenting with the creation of clean ones.
You’re very good at modelling, I can see that already. For example, you’ve got a human model going there already when you’ve what? just started yesterday?, so keep it up.
I couldn’t even get a Turret (a cannon from Command and Conquer) going for my first post, though I did do an Obelisk of Light … kinda thing
your model looks like a good test in 3d, but is very boxy.
What do you mean dmancrosse, he is using ‘boxed-modelling’ , I won’t be suprise if I see a human head soon
I was only joking, no offense hey?
I agree with what dmancrosse had said though, when you’re really stuck on a project or model, leave it for a while then maybe come back to it when you’re in the mood for it. It’ll only limit what you can learn in the amount of time IF you’re going to stop yourself from learning just because of one project. Experiment with different things to model e.g. a wine glass, your subwoofers ^^ or maybe even the girl you day dream about if you’re good enough ^~
As for criticism and comments, I suppose your human body is a bit deformed right now (at the hips) but other than that, it’s a good model
One last word, if you want to learn more about blender this site has the blender manual and its own tutorial by some great 3D artist out there.
Just keep at it…I started a few weeks ago, and I am going to be honest…the learning curve for Blender is tough…even now I have just passed another hurdle “materials”!! Arggh! Good Work…
sub surf and smooth…are your friend…make a simple blockl model and press the sub surf button…you will be good in no time. good luck on your learning path.
Oddly enough, I recall somebody else posting here with those same three “criteria”. Is there some school assignment with blender or something going on somewhere, or are you the same person (which i’m pretty sure you’re not, since the other person seemed to be a bit more experienced).
Aristotle: The wikibook actually instructs people to do this. Although, it also says to go find something interesting to model on your own and post that here, not the tute meshes.
Choby: Take it from someone who’s only a few days ahead of you, hit google with “blender tutorial” and check out at least the first three pages. You want to find something that looks interesting to you, and not horrendously complex. I’d recomend something non-organic, with good reference (top and side) images. At this point, human heads are right out unless you have prior experience or are into masochism.
The absolute best advice I can offer is if a tutorial is not making sense to you, hit Google and find another one. There’s always more than one way to do something, and a change of perspective may be what you need. It’s certanly been a good strategy for me so far.