just that gecko guy (blendernation header character)

This might sound like a stupid question, but blue aura around his arms…was that done in Blender or in a 2D program in post production? Looking great, by the way! :eyebrowlift:

The edge flow looks very effective :slight_smile:
Did you use the same ‘build from the eyes out’ method you’ve shown in you demos?

So how much of your post-processing do you do in Blender now?