Soo, on my computer I’d been using Blender 2.61 - but I wanted to work at a project while I was at a friends place, and found there had been several updates. Anyways, got new version, and I found that when I used Subdivide on an edge (with a face on either side of it), it only split the edge with a point, without splitting the face as well - Which is quite frustrating when I then have to re-make the face into two triangles. Now, I’m sure that there’s probably a way to manually split a face (If so, It’d be great to know!) but I’d like to know if there’s a way to change this back to the way it was.
Also, 2.66 seems perfectly fine with making non-triangular poly’s - Which, while nice for surfaces I plan on leaving perfectly flat, I am not a fan of warped and twisted surfaces - Or one’s that may soon become warped and twisted as I edit them. Any way to change that back to how it was, as well, so it defaults to making triangles when it can?