Hey guys,
this is my second seriously try of dynamic topology. Would love to get your feedback! 
change the camera, too many lines are crossing, can’t see what it is look like, but as start the eye color is odd, try to sculpt an eye for it.
What kind of angle would be better? And i figured out that the normal eye looks better then a sculpted version.
What kind of angle would be better?
when body parts don’t collide, and make more than one view.
better then a sculpted version.
at least put some details in it, not just a blank.
Luckymomo, I like much the first render result, and the face that monster, mmm… you can prove change the pose tail maybe, and I am not sure if you can define much more the muscles of arms.
personally the 3/4 position no bad, but you need move a little more the camera, you leave much empty space in the composition, try centering a little the character but not totally.