Kai t-50

(Slim_) #1

Firstly, hello everyone!

I would like to show you my last project. It is training fighter aircraft KAI T-50.

4K http://i.imgur.com/M4IboIx.jpg

4K http://i.imgur.com/ZVU8dos.jpg

Attachments


(Slim_) #2

Firstly hello everyone!

I’d like to show you my last project. It is a training fighter jet KAI T-50.

4K http://i.imgur.com/M4IboIx.jpg

4K http://i.imgur.com/ZVU8dos.jpg
[ATTACH=CONFIG]345342[/ATTACH]

(FieldSlayer117) #3

Nice reference pictures, now where’s the renders?
Seriously, these are amazing!

(ShadowCamero) #4

Wow, this is stunning! Great job man! Is it a HDRI?

(Slim_) #5

Thank you! Scene is is lighting by hdri and sun.

(Simon Liechti) #6

These are really awesome renders! I guess you put a lot of effort in this model according to the level of detail! The lighting is spot on, especially in the second image. To add one negative point (well, there’s always room to improve): the interior looks not as detailed as the rest… but overall still stunning :slight_smile:
Keep it up!

(Witold Jaworski) #7

Great work!
I especially like the flame and hot air effect inside and around the nozzles!

(smili) #8

wow! those renders are really beautiful and realistics, congrats!

(ItalianJoy) #9

These are beautiful, and super clean looking models! The texturing is also flawless! Is there any special workflow for your texturing process? For example, whenever I try to UV unwrap an object, the result is always a little bit skewed which makes it difficult to cleanly texture. But yours look extremely clean and neat!

(Witold Jaworski) #10

For unwrapping such an object as fuselage, wing or tailplane, start with simple “Project from view” using an orthogonal view (for fuselage - usually a side view, for wings - top view). Then “pin” some key vertices and let the others to adjust (using the “Unwrap” command in UV/Image Editor). More details you can find in this book(for example - see its page 367 on Google Books).

(Slim_) #11

Thank you guys!

…To add one negative point (well, there’s always room to improve): the interior looks not as detailed as the rest…

You have right, it isn’t too detailed. Maybe in future i will make hi poly interior.This screen shows how it looks

Great work!
I especially like the flame and hot air effect inside and around the nozzles!

Thank you Witold! I spent many time to achieve this hot air distortion effect, so it’s great to hear that you like it :slight_smile:

These are beautiful, and super clean looking models! The texturing is also flawless! Is there any special workflow for your texturing process?

I think that Witold, explained it perfect. I use project from view to unvrap wings and traditional unvrap (lots of experiments with seams :)) for other parts of aircraft.

(animator_mojtab) #12

very good
render time?

(Bernardo) #13

Great renders, really realistic and balanced! Amazing work!

(Slim_) #14

@Bernardo Thanks!
@animator_mojtab It was something about 40 minutes in 4K, 2200 samples

(cvbeats.com) #15

very very very nice :slight_smile:

(fusobotic) #16

ROFL

Holy crap this is some slick modeling and rendering.

Also the texturing and attention to detail is mind-blowing.

My favorite part is the heat distortion on the exhaust! That’s just too awesome, would you mind showing us how you did it?

5*'s for sure!

(Belich) #17

great work, nice rim lights
who is the guy standing on the track landing?

(orux) #18

u no post 4 k of the last image?! Would be nice background ;). Awesome work :wink:

(Numarul7) #19

:smiley: Good job!

(Slim_) #20

Thanks guys! It is very motivating. :slight_smile:

My favorite part is the heat distortion on the exhaust! That’s just too awesome, would you mind showing us how you did it?

I made this in photoshop, with use of glass filter. Lots of experiments here :slight_smile:

great work, nice rim lights
who is the guy standing on the track landing?

Don’t know. Maybe a tourist? ehh he ruined my shoot :smiley:

u no post 4 k of the last image?! Would be nice background ;). Awesome work :wink:

Sorry, i don’t have one :slight_smile: