Hey all, it’s been a while since I’ve posted in the game section. I’m working on a kart racing game for a school project that will be due around next April/May. Because of this, the 3D platformer I started a while ago (and haven’t touched in a while anyway) will have to take the backseat to this project.
Anyway, the game will have similar mechanics to Diddy Kong Racing on the N64 as far as power-ups and kart physics (that’s right, no stupid blue shell or unfair rubber band AI from Mario Kart. :no:) The finished game will only have a few tracks (I’m hoping for at least four), but I want it to be as aesthetically pleasing and professional as possible. Local multiplayer would be a cool feature, and I might implement it if there’s time.
I’ve made some progress with the Vehicle Wrapper. Nothing much visually, but I have the basic kart physics and movement down. Next is touching up the physics and then programming the different power-ups. I’ll have to create some kind of AI eventually, but I haven’t looked into the different methods yet.