Nick Coutsos wrote:
> here’s the picture. i’ve looked at pictures of katanas on the internet
> for reference and added a few changes of my own to make this one
OK… not bad.
It does indeed at first blush look like the blade gets wider towards the
Kissaki, but I think that’s an optical illusion.
On general proportions, the blade should not be deeper (from edge to spine) than the hilt. In fact, the hilt ought to be deeper, as the tang is nearly as deep as the blade, and the hilt wraps around this.
You appear to have a Kashira (pommel) but I can’t see if you have a fuchi… which is a collar just below (to the hilt-side) of the handguard (tsuba). The Habaki (blade-side collar) looks good, but the Tsuba itself looks quite strange. Not wrong, per-se, since scabbard hardware varies dramatically by province, era, and school, but it looks more like a european crossguard than a Japanese tsuba.
The tsuka-ito (braid) is nicely done, but you appear to be missing the Menuki (ornamental crests wrapped against the hilt by the braid).
Also, the mekugi (pin), while a small detail, ought to be just visible, and I think will help the overall look.
Finally, the blade itself. This will really make the model stand out one way or another, so you really need to spend a lot of time on the textures. I would UV-map the blade, since there are very precise texture variations that need to be visible, especially along the Hamon (differential firing line). Also, the variations will have distinct effects on Specularity and Reflectivity, so you should spend a lot of time here.
If you are going for a traditional look, kill the red stripe… The natural color/texture/character of the steel is a source of pride to the swordsmith, and I’ve never heard of a dyed or painted Japanese blade.
The Jihada, or skin texture, of the steel itself should be pretty easy to do well using procedural shaders (probably Cloud & Stucci), but the Hamon will need to be image mapped, I think.
Finally, here is a starting point for very detailed information on the web:
http://www.geocities.com/alchemyst/glossary.htm
Hope this helps! Let me know if you have any more questions.