I’ve never really finished a head model properly, but I’ve always imagined I know how to do it. Silly right?
So this project is a sort of test, to prove to myself that I’m not entirely useless in the organic modelling department.
The model so far (about 5 hours work):
Aaaaand more reference
(High res, 9MB)
The goal is to model, texture, shade and rig a realistic head. I’ve only ever done the modelling stage, but I’ve never been happy with it, and it’s never been even close to the level of detail that I’m aiming for here. So I’d really appreciate lots of feedback and harsh criticism. Do me a favor and tear it apart