I feel like I should know this by now-
I have here a logo on a hat, and I want to keep that bumpy material on the outside- on the inside as well. (If that made sense). Here’s my process-
I assign the first “Blue Fabric” material to the entire mesh.
I have a secondary material, just like the “Blue Fabric”, but it also has the image texture with the logo included in it as well.
I unwrap the faces that have the secondary “Logo Fabric” material on it, then adjust the orientation accordingly.
The thing is, this process also happens to scale/rotate/move the rest of what’s in the material, so the bump texture gets way smaller than I want it.
Here’s an image of what’s going on. (Any of my Kerbal Space Program peeps out there? )
Here it is in edit mode.
Here is the material node setup (if it helps much).
Thank you in advance!