I create curve shapes intended to use as masks for objects, but to use them with a Boolean modifier I need to convert them to meshes.
The problem is that I have the curve objects animated using the AnimAll/Rotobezier tool. This animation gets lost when converting my curve to a mesh.
Is there any way that I can keep the curve animation in the new mesh object?
Or would it be somehow possible to use a curve as a object for the Boolean modifier? (Extruded 2D-shape)