i’m new here and pretty new to 3D- modeling.
how is it possible to get sharp looking edges in low-poly models?
As an example: I got a cylinder and i want it to be well rounded at the sides, but the top and bottom edges should keep sharp.
What is the best practice in this case? Subdivide when starting off? But i don’t want to get the model too complex.
And when i keep the subdivide count low and subdivide after blocking out, i get those rounded edges.
Would be glad, if you got some advice for me.
Thanks in advance