I put this also on blenderstorm, but wish to get also some feedback here
Now we have the great tool “shrinkwrap” that allows us to retopo and keep the precision sculpting.
But we cannot yet get back the texture/mesh colors from the previous mesh to the new one.
That would not be too difficult to implement, is it?
E.g. using shrinkwrap, when the mesh goes to “the closest surface point”, can we associate to it also the vertex color of that point