I noticed while unwrapping an object, that when a vertex is selected on the outer edges of the uv islands, another vertex is selected automatically on another island and cannot be unselected.
I have the sync option on so I can see which UV island is what part of the mesh, but I don’t want this annoying vertex sharing thing because when moving a vertex, it moves another vertex at the other end of the uv map…
Is there any way to show, the selected uvs in the uv window, in the viewport while not having this vertex sharing thing activated? Maybe I’m going about this the wrong way?