I have a few different models where I want to keep their modifiers, such as linked meshes and mirroring, because it makes it much quicker to make changes.
But I need to combine them into one mesh for better performance in Unity3D.
I know I can join and separate meshes with CTRL - J, but that’s a one way command. I can’t even undo it with ctrl -Z.
I could of course join the meshes and save it as a new file. But I have a habit of pressing CTRL - S way too often…
Is there an easy way to handle this?