Keeping particles in place until hit by somthing

I’m trying to learn basic particle emmiter behaviour. I’m having trouble creating a field that would react to impact but remaining passive until then. If I have gravity turned on, they just fall off, if I don’t have gravity turned on, they explode in all directions. I know rigid body has some kind of deactivate mode where a fractured object remains motionless until hit. How could I do this with particles?

I think you’ll need to make the particles real instances, and then apply rigid body physics to those instances

In Velocity set Normal to 0

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