I made my character’s feet and legs as separate meshes and now I get the effect you see in the screenshot if I drag the feet too far away. I don’t want to have to re-rig this guy - so if joining the meshes will cause either the foot or the body to lose its armature rigging - that’s a non-starter.
Is there any way to tell the foot (or ankle) bones they aren’t allowed to wander so far from the leg?
Thanks!